
Prior to their first published titled, Hell Yeah! Wrath of the Dead Rabbit, developer Arkedo was likely unknown to many PlayStation gamers. Not the case to Xbox folks however, as the studio carved out a niche on the Xbox Live Indie Games service with a trio of popular titles – which probably had a part in their new relationship with Sega.
Fear not though, Arkedo will be debuting their XBLIG oddities as a bundle today on the PlayStation Network, entitled the Arkedo Series. In the bundle you get JUMP!, SWAP! and PIXEL!, which of course begs the question why the bundle wasn’t called ARKEDO SERIES! In JUMP! players command an adventurer in an 8-bit platformer, collecting bombs and avoiding the sorts of nasty critters and pitfalls you might find in Spelunker. Keeping with obvious naming convention, SWAP! is a colorful match-four puzzler, complete with combos and the like. The final title, PIXEL!, is a bit trickier, as all the other games are comprised of pixels as well. It too is a platformer, starring Pix the Cat whom some PlayStation gamers may know from the PS Mini PIX’N LOVE RUSH.
The Arkedo Series will be available later today for $5.99.
Source: PlayStation Blog
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swap!,
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Steam Greenlight, Valve’s new community-driven game platform, has approved its first ten titles. Since the initiative launched on August 30th, nearly 800 titles have already been submitted with more being added each and every day.
The first group selected for distribution has a significant infusion of horror, including the impressive looking Moon-based survival horror title Routine, the isometric zombie sandbox Project Zomboid and a pair of free-to-play survival horror mods, Cry of Fear and No More Room in Hell. Rounding out the group are Black Mesa(pictured above), Heroes & Generals, Kenshi, Towns and the quirky time-based point ‘n click puzzler, McPixel.
Of the ten titles picked up only Black Mesa has a firm release date (September 14th). Valve announced each title would release independently of one another over the next several months, noting the varying degrees of each game’s completion.
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PC,
Steam,
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valve

Though announced a couple of weeks ago, the contents of the second iteration of The Indie Megabooth remained a mystery; we knew there would be nearly 30 developers and over 30 titles, but we didn’t have any of the specifics. And now we do.
PAX Prime’s booth will feature 30 developers and 32 titles, all nestled into the large alcove at the back of the main exhibition hall (Level 4), immediately behind the PAX 10. Recent releases such as 24 Caret Games’ Retro/Grade and Strange Loop Games’ Vessel will be showcased alongside forthcoming titles, such as Monaco and Gaucamelee, from Pocketwatch Games and DrinkBox Studios, respectively.
Beyond the four titles mentioned, there will be dozens of great, unique games on display at The Indie Megabooth, and every station will be manned by the people who made them. Make sure you carve out some of your PAX for the little guys with the big booth. And if you can’t, I’ll report back on as many of them as I can get my hands on (in one afternoon).
For the full rundown of developers and titles, The Indie Megabooth trailer and a handy map, cruise over to their revamped site.
Via: Joystiq
Source: Indie Megabooth
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indie megabooth,
pax prime 2012

When you’re first dropped into Wizorb it’s apparent that you’re too late. Whatever the mysterious evil was that beeseched the Kingdom of Gorudo, it’s clear that it’s already won. Tarot Village is in pieces, the beleaguered villages stand in front of what used to be their homes and lives, and all they ask for is a little help, and any gold you might be able to spare.
Wizorb is a traditional brick breaker in every sense of the word. Hidden under its clever RPG trappings are the same mechanics and power-ups you’ve seen and used in Arkanoid or Breakout. But, disguised as a fantasy title, the entire experience feels fresh, but still warmly familiar. Stages are littered with doors and switches, unveiling bonus areas and item shops, which are stocked with the usual assortment of brick breaking goods (wider paddles, sticky paddles, the multi-ball).
[click to continue…]
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paul robertson,
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wizorb

The team behind Scott Pilgrim vs. the World: The Game and WiZorb is back with a Kickstarter for their brand new title, Mercenary Kings. The team is looking for $75,000 to fund the development of the game, but mentions that if the Kickstarter is unsuccessful they still may be able to bring the game to market, albeit after securing a publisher. Should they surpass their initial goal, which seems likely considering the pedigree of the team and the fact they’ve already raised over $30k in 2 days, Tribute has a long list of stretch goals going all the way to $200,000, where they’ll include 4 player online c-op.
But, before we get too far ahead of ourselves, you might want to know what this title’s all about. Bearing a passing resemblance to Metal Slug, Mercenary Kings is a sidescrolling cooperative shooter for up to 4 players. What makes it different than other 2D run ‘n gunners is its reliance on weapon crafting. As you beat missions and mow down baddies you’ll collect materials and parts which can be used to create weapons, of which there will be 20-30 primary weapon sets at the $75k goal, with additional sets added at each subsequent stretch goal.
Rewards for backing Mercenary Kings run the range of pedestrian to absurd, starting with the predictable digital copy and ending with your chance to be animated by Paul Robertson as an in-game hostage or even design your own gun. I don’t know about you, but saving those bearded heart patterned boxer-dudes in Metal Slug was always the most satisfying part. Now, if only I could scrounge up a spare fifteen hundred bucks…
Via: Twitter
Source: Kickstarter
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Kickstarter,
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paul robertson,
tribute,
wizorb

It’s common knowledge that the Xbox Live Indie Game channel hasn’t got the amount of exposure it sometimes deserves. The service isn’t promoted all that well on the Xbox’s dashboard and most games come and go with little to fanfare. Two years ago a bunch of XBLIG developers banded together to not only spread the word about their own games, but remind the larger community that the service exists and there are some great games mixed in with the abundance of pointless avatar games, shovelware and copy cats.
While not quite making their Summer window this year, the Indie Games Uprising III is go for September, running from Monday September 10th to Friday September 20th. For each and every weekday during the period a new Uprising title will be released. The puzzle heavy lineup includes Diehard Dungeon, City Tuesday, Gateways, pixel, Entropy, Smooth Operators: Call Center Chaos, Xenominer, Sententia and qrth-phyl. To see the games in action be sure to check out the new launch trailer.
Look for more coverage of the Indie Uprising as we get closer to its September start date.
Source: Indie Games Uprising
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indie games uprising,
summer uprising,
xblig

At PAX East back in April, 17 developers banded together to create the Indie Megabooth. As recent PAXs have become more and more dominated by the huge booths of the various AAA publishers, the Indie Megabooth was the perfect idea to draw attention back to the smaller developers not represented within The PAX 10. Given the success of the Eastern variant, the Indie Megabooth is revving up for its triumphant return at PAX Prime, this time representing 29 developers and over 30 titles across a variety of platforms.
At this point the lineup of games and developers is still a mystery, but it shouldn’t surprise anyone to see a few of the same faces represented back in April, as well as some of the prominent indies from the Seattle area. For a refresher on the previous booth, check out our PAX East coverage from earlier in the year.
As we get closer to PAX Prime we’ll have more on the Indie Megabooth, the PAX 10, as well as any other indies we come across.
Via: Joystiq
Source: Indie Megabooth
Tagged as:
indie megabooth,
pax prime 2012